Custom 40k drop pod
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This is absolutely MASSIVE for the faction. This means Chaos Drop Pods are now – FINALLY, after 10 years – usable as Drop Pods, able to ferry Chaos Marines to the battlefield and let them out on Turn 1. When arriving via Drop Pod Assault, any units disembarked within the drop pods can now immediately get out, and when set up have to be more than 9” away from any enemy models.You now measure to the base or the hull, whichever is closer, when measuring distances to and from these drop pods, and.Two massive changes to the drop pods in the Imperial Armour Compendium FAQ: They can now stomp through swamps and forest terrain with an appropriate amount of contempt.Ĭredit: Robert “TheChirurgeon” Jones Dreadclaw and Kharybdis Drop Pods were fixed
CUSTOM 40K DROP POD UPDATE
This update has a direct impact on Death Guard, whose Inexorable Advance ability until now was only useful in rare edge cases. The Core Book FAQ has updated Difficult Ground to modify the Movement characteristic itself instead of the total distance moved by a unit. Inexorable Advance now ignores Difficult Terrain Of these, Warptime is the biggest deal, but no longer being able to cast Prescience on Myphitic Blight-Haulers is also a blow to the burgeoning Daemon Engine lists that combined Death Guard and Chaos Space Marine units. This essentially restricts Prescience, Warptime, and Diabolic Strength to being castable only on models in the same Legion. While we’re on the topic, Codex: Chaos Space Marines got a general errata to the Dark Hereticus discipline, replacing all instances of HERETIC ASTARTES with. Credits: That Gobbo All Dark Hereticus Psychic Powers are now restricted to Units Magnus is still more than capable of casting Warptime on himself, however.Ĭhaos Space Marines Terminator Sorcerer. This also puts a massive hurt on Battle Bros lists, as Magnus and Ahriman can no longer Warptime Mortarion across the table.
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This means that you can no longer cast Warptime on Mortarion with a Chaos Space Marines Sorcerer, significantly diminishing the effectiveness of soup lists and essentially killing the Word Bearers Patrol Detachment packing a single sorcerer and a unit of Cultists. In a move that Chaos players will hate but that wasn’t entirely unexpected, Warptime has been errata’d in both Codex: Chaos Space Marines and Codex: Thousand Sons to only affect and THOUSAND SONS units, respectively. Warptime is now restricted to and THOUSAND SONS Units There are a number of changes that affect them in the Core Rules FAQ however, which are discussed here. There haven’t been any specific updates to Codex: Chaos Daemons or Chaos Knights yet, but we’ll update this page with additional content if those get an update. In this article, we’re looking at the FAQ changes for Chaos – specifically Chaos Space Marines, Thousand Sons, Death Guard, Daemons, and Chaos Knights.
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There’s a ton to sift through but if you wanted a concise review of what changed and what it means, look no further – we’ve got you covered. Games Workshop dropped an absolute bombshell of an update today, with FAQs for the majority of factions, tons of clarifications, and big adjustments to everything from core rules to key faction abilities.